High Poly Modelling
For AIE’s Construst3D Challenge in October 2013, Creature of the Sea.
This guy was a quick sculpt that I thought I’d enter into a comp with AIE with the theme of ‘Construction’. He is supposedly “constructing” what he’d like to think is a model boat by putting the finishing touches of a mermaid onto the front.
Low Poly Modelling
I love modelling humanoids and animals as I find they are out of the norm and you can really go wild with ideas.
WIP Bird Model
WIP Chimera Model
This guy was created for an online competition called Dominance War in 2011 and the theme was ‘War of the Gods’. The Major is my interpretation of a God of Retribution.
Created in Autodesk Maya, textured in Photoshop and rendered in Marmoset Toolbag.
‘Legless the Pirate’
A game character that I created for a video game demo, Bermuda Pirate in 2011.
The game was created using Gamebryo Engine and Autodesk Maya and Zbrush for modelling assets and Characters.